I’ve modelled a big “road” mesh and generated a collider when importing in Unity.
The goal is to let the ball roll smoothly over the track, but when it’s gaining speed, the ball starts bouncing more and more. I tried physics material on both the ball and the track together (“metal”, “ice”, bounciness 0).
When I replace the sphere into a cube and use same physics material, the cube smoothly goes over the track.
I’ve tried continuous dynamic collision detection and interpolation as well on the rigidbody of the cube.
First I used a track with less polygons, so you could visibly see the curve of the track was made of some flat pieces together, but raising the segments of the curve and so raising the triangle count in the mesh didn’t help as well.