Hi Everyone,
I’m trying to get a ball to roll up or down a hill realistically.
With default settings for a sphere, if I apply force it rolls realistically, but will roll right up and over any hill, and basically roll on forever. Of course it should slow down when rolling on a flat surface.
The default angular drag was 0.05
If I increase this to 10, then it will roll and stop more realistically, but if it stops while rolling up a hill, it won’t roll back down. It just sits on a hill.
If I crank up the gravity, the ball will roll down a hill a little faster, but won’t accelerate.
From what I’ve read, mass doesn’t affect gravity, it just affects collision with other objects? Is that true?
I’ve been trying to tweak these numbers, does anyone have some good numbers for just a simple 1 scale, 0.5 radius sphere to roll accurately?
I want a ball that will roll down a hill, and speed up faster and faster the longer/steeper the hill is, and slow to a stop on a flat surface.