Hi,
the ball bounces on the platform, so first all is OK
I can turn the platform with the mouse, so the ball can change the direction, very fine to that time.
But when Iturn the platform to fast, the ball falls through the platform.
So thats the point why I can’t figure out why this happens.
In the attachements you can see the properties of the ball and the platform.
So what is my mistake?
Hi abgamers,
it goes but if I am really fast in turnung the platform the ball sticks a little bit at the platform.
DRAG and ANGULAR DRAG ist set to ZERO (at Ball and at Platform)
I thought that when I turn the platform and I hit the ball, that the ball jumps higher,
but the ball doesn’t. Can the Physicengine of UNITY do this from itself or should
I make this by script?
Its like playing table tennis where I give the ball additional speed
I’m guessing just rotation, because if you apply torque or force to move and object Unity seems to handle these high speed collision situations a lot better. I think Unity physics looks ahead for future collisions using the forces that have been applied to an object. This is why changing collision to “Continous” or “Continous Dynamic” didn’t seem to help him.
Don’t necessarily need to use a joint as the appropriate axis can be frozen on the paddle’s rigid body options. Assuming central pivot point and paddle made from a primitive cube freezing xyz positions and freezing the 2 axis that are not being used you can create a spinning paddle.
As far as speed affecting collision response, I think adding torque instead of manual rotation will fix this problem as well.
No sript at all nothing to the ball than to the platform.
I played aroung the Physics Manager but no solution. Ball falls through if i rotate the platform to fast.
The other link from JamesLee : Sorry I don’t understand what you mean.
Hi JamesLee,
yes its kinematic see screenshots I attached
The min Penetration Penalty = 0.001 helps a little but as I say If I turn the platform really fast, the balls goes through the platform.
Also I thought that if I hit the ball with platform, the ball gets more speed.
I don’t understand what the Time Manager should help to solve this problem, cause if I read this I think this depence on the speed of the computer. But this should also functioned on a slower PC. I am a newbee in UNITY.