I’m creating a game with a ball. When the ball collides with the wall it makes a little jump (see picture below). The normal of the wall segment is correct. The wall has a mesh collider and the ball a sphere collider.
How can I remove (or reduce) this jump? I think the jumping is related to angular velocity (it disappear when I freeze angular rotation) however I believe that the angular velocity make the ball behave in a realistic way (except for the jumping).
Here are some physics settings I have changed:
Max Angular Velocity: 700 (Default is 7)