Ball jump on merged platform plane - how to avoid ?

So I have 2 planes with mesh collider that stick each other. But when i move ball on that stick, then the ball jumps. Is any way to avoid that behavior ? The position of 2 planes is the same (except Z axis, of course).

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Hey MaverickPL, This is not the right forum to be posting these issues. That being said, can i suggest going to Edit > Project settings > Time and changing the “Fixed Timestep” from the default; 0.02 to something smaller such as 0.01. This will make your collision detection more accurate at the cost of performance. From the looks of your project, a slight increase in physics overhead won’t be an issue. Good luck, and next time, post in the code forums and not the Editor forums :slight_smile:

JJRLane - that’s it :smile: THX !