My Code:
#pragma strict
var rotationSpeed = 100;
var jumpHeight = 8;
private var isFalling = false;
function Update ()
{
// Handle Ball Rotation.
var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
rotation *= Time.deltaTime;
rigidbody.AddRelativeTorque (Vector3.back * rotation);
if (Input.GetKeyDown(KeyCode.W && isFalling == false )
{
rigidbody.velocity.y = jumpHeight;
isFalling = true;
}
function OnCollisionStay ()
{
isFalling = false;
}
I Get these errors:
What should I do? Thanks