It’s an exciting time to be alive right here, I tell you.
Our bold new game - “Ball of Woe” has just hit the App Store for iPad.
A promo video, of sorts
I thought I’d condense all of the interesting points into a list here - and follow it up with a development-styled video that has a more tangible walk-through of the game itself and some of its more interesting features.
Description:
It’s bizarre! It’s dark! It’s colorful! It’s cute! It makes you want to brush your teeth! It’s… Ball of Woe!
You - are God. A dusty God. A sepia God. A grittier kind of God.
The citizens of Nicetown are sad. And cute. And whiny.
But they’ve taken uncharacteristic initiative and rolled their sadness up into a ball.
Oh God - oh You - employ your salty finger, employ the magic of physics - and liberate them from their tribulations.
Over a lush soundtrack, over deliciously-painted landscapes, roll the ball away from Nicetown, interrogate the Woeful, liberate the Zus, engage in a little light mail tampering… and roll.
Roll through Forest. Roll over Mountain.
Roll through Volcano and through Cave.
Roll through the Clouds, roll into Space.
And then?
Roll into Heaven. A Heaven… of sorts.
Platform: iPad (staggered release: iPad, Android (Google Play), iPhone, Android (Amazon))
Price: Free
Website: http://www.ballofwoe.com
App Store link: https://itunes.apple.com/us/app/ball-of-woe/id550811932
Plugins used: Tidy TileMapper, Prime31 Social Networking, Prime31 Storekit, Prime31 Chartboost, PlayHaven, RevMob
Monetization: In-app purchases (virtual currency and ‘powerups’), Interstitials (from one of three networks randomly chosen at startup)
Team Size: Two.
Development Time: Five-and-a-half months.
That’s me, talking vaguely through a short play-through of the game
We made some moderately risky but calculated design choices - we’re hoping they’ll be well-received.
Thanks for stopping by! As always I’d love to answer any questions you might have and what-not.
-JFFM