Hello,I have a ball tied to a string,when the ball swings,it passes through my character but i want it to bounce off the character instead. The istrigger property for the ball rigidbody component is unchecked,my character has got a rigidbody component,a capsule collider and a character controller.Kindly help.
Character controllers use their own non-standard collision and physics. You do not use rigidbody or colliders with them.
Having said that, you should be able to make them collide with the object without adding any of that so remove it, and then see how it works.
To be frank, character colliders are a convenient short cut for prototyping but their wonky physics inevitably gets in the way. I AWLAYS replace them with my own motion code very early in a project.