Hi Guys
I am pretty new to Unity and would just like to get some guidance before I jump into the deep end.
I want to make a game, whereby one would be able to play different types of shots with a racket and ball. Shots where you can spin the ball, among others.
SOOOoooo, can I just use normal physics to get a good result, or should I rather use applied forces, quarternions etc.?
Any pointing in the right direction will be very much appreciated! ![]()
Thanks!