Ball physics for game - normal physics fine?

Hi Guys

I am pretty new to Unity and would just like to get some guidance before I jump into the deep end.

I want to make a game, whereby one would be able to play different types of shots with a racket and ball. Shots where you can spin the ball, among others.

SOOOoooo, can I just use normal physics to get a good result, or should I rather use applied forces, quarternions etc.?

Any pointing in the right direction will be very much appreciated! :slight_smile:

Thanks!

1 Answer

1

Normal physics (if in-fact you are referring to built in RB) work fine with scripting, don’t forget you can make a custom physics material:
Unity Manual - Physic Material
so that you can have more control over how the object acts on it’s own and when it hits other objects, as a PM can be attached to any collider, doesn’t need a RB of it’s own.