Ball Physics

Hello,

Am about to buy Untiy3D. I just want to know if ball physics would be easy to script with this engine? I have tried things with TGEA and TGE but to me the code in these engines to tied together to close.

Am planning on making a bowling game.

I have worked with the Unity physics engine quite a bit (and Torque in the past) and I would say that making a bowling game in Unity would be pretty straightforward. The engine supports all the needed rigidbody/physics/collision functionality, including functionality, including doing things like imparting english on balls, etc. While I haven’t made a bowling game, I did build a pool simulator without any problem.

Having said that, I am not sure what you found onerous with TGE so I cannot comment as to whether or not your expectations are reasonable to begin with.

Thanks for the input.

I have shipped games made with torque. But I do not like the torque game engine physics system.