I’m semi-new to unity, and am currently working on a game where the user has to rotate a board to move a ball from one location to another. What I am currently trying to do is get the ball to react more realistically when it collides into a wall. At the moment, it just rolls into it, with no change to speed, and stops when it collides with a wall. I believe I have to implement velocity, but I am not sure how to do it properly as all of the tutorials I have found, are used when the player is controlling the ball, whereas I am only in control of the board. Would anyone have any suggestions for me to try?
Sorry for responding so late. Been really busy. That worked! Thank you! I actually had tried that but needed to do a bit more tweaking. Though now it will bounce a few times, but when it should bounce a few times in rapid succession (like when a marble is about to stop bouncing) it just stops. Any thoughts on this?
Sorry about that. Yes I’m trying to get it to bounce more. To possibly make it look a little more realistic. If it hits the ground, I’m trying to get it so that the ball goes bounce…bounce…bouncebouncebounce and stop. Kind of like when you drop a ball on to a table. Right now, it goes bounce…bounce and stops. I will keep tweaking the Physic Material to see if I can get it right.