Ball Rolling Velocity Question

Hello everyone,

I’m semi-new to unity, and am currently working on a game where the user has to rotate a board to move a ball from one location to another. What I am currently trying to do is get the ball to react more realistically when it collides into a wall. At the moment, it just rolls into it, with no change to speed, and stops when it collides with a wall. I believe I have to implement velocity, but I am not sure how to do it properly as all of the tutorials I have found, are used when the player is controlling the ball, whereas I am only in control of the board. Would anyone have any suggestions for me to try?

Try creating a Physics Material and making it bouncy.

Sorry for responding so late. Been really busy. That worked! Thank you! I actually had tried that but needed to do a bit more tweaking. Though now it will bounce a few times, but when it should bounce a few times in rapid succession (like when a marble is about to stop bouncing) it just stops. Any thoughts on this?

So are you looking for it to Bounce more??? If so you can tweak that to do so… If your looking for something else, please explain more in detail.

Sorry about that. Yes I’m trying to get it to bounce more. To possibly make it look a little more realistic. If it hits the ground, I’m trying to get it so that the ball goes bouncebouncebouncebouncebounce and stop. Kind of like when you drop a ball on to a table. Right now, it goes bouncebounce and stops. I will keep tweaking the Physic Material to see if I can get it right.

This may help as well