I’ve been searching for a similar topic, but I couldn’t find, though I’m sure there are thousands.
I’m working on a ball type player (like the game Ballance) just for the sake of trying. I’m using the AddForce functions to make it move. However it looks pretty unreallistic. It’s either too slow (not enough force applied) or too powerful (too much force applied) so the ball is either pretty tardy, or it moves fast, but because of the big force, the ball starts to slide on the surface, it’s standing. What would be a good way to make a quick responding and moving ball, that rolls like a normal ball and does not slide because of the huge force it’s applied ?