We set the bounciness of our ball to be 1 (friction 0), Collision Detection to “Continuous” and Interpolate at “None”, but our ball just bounces higher and higher if fallen from a high place. The floor has a bounciness of 0.1 (but here bounciness takes the maximum so 0.1 doesn’t matter). Is there a bug or anything or did we do something wrong? What can we do (e.g. write bounce code by ourselves) to make sure that the ball always bounces back to the same height?
Update: We have a “jump” command that adds an upward velocity to the ball, and this strange situation only happens if the ball jumps onto the floor. If we drop it from the sky it acts all right