Open Beta
24 levels for now, planning to have over 100.
15 Special blocks and power ups with unique abilities.
Up to 4 player multi-player.
Facebook Integration.
Been working on this for about 2 months. Let me know what you think. Its integrated with Facebook now. Made a ASP.Net Facebook integration package for unity to make this work.
Its still a bit buggy, some of the major bugs are:
-balls sometimes get stuck, go through walls.
Allot more to come, such as persistent items, that you can use in future games, craftable items that you can make for use in the game. PVP mode.
-New and improved difficulty settings. Only one ball per player regardless of difficulty setting. Ball speed increases and paddle size decreases with difficulty increase.
-Bug on lvl 9 fixed, you can now destroy all the blocks and pass it.
No Face book, but I will say the graphics do look good! Was hoping to play a web version or even download version of this.
I’m guessing in the screen shot the red ‘bat’ is the player. Do all players work together to win the level? Is this a TCP/IP connection type? Where you give the players your IP, and you as the host? Sorry for all the questions, I’m old school and love these ‘breakout’ games!
Thanks for the interest. We are working on a non Facebook version to release for today. It will be in guest mode, so you wont be able to save a high-score with your name. We are also working on having Google Authenticated accounts, so that if you don’t have a Facebook login, you can login with your Google account.
Currently we have a free for all mode when playing multi-player. You can either work together, or against each other, different strategies result in different high scores. It mimics real life choices a bit better i think We will have a PVP and Team Campaign mode coming soon.
This is made using the built in Unity networking, Server to Peer connection.
I’m trying to play it, but when the unity player loads on the page it says that it failed to download data file. It shows the high scores below it fine, but no matter how many times I re-load it always has that error.
Hi, can you right click on the web-page, just a couple of pixels to the right of the web-player, then click “View Source”. Now at the bottom of the source is a line (around line 75) similar too:
Thats very strange. Haven’t come across that happening yet Not too sure what to do about that since unity doesn’t give back any info on a web player crash. or does it?