Ballin' Out Beta. A multi-player social block breaker type game

Hi Guys,

Open Beta
24 levels for now, planning to have over 100.
15 Special blocks and power ups with unique abilities.
Up to 4 player multi-player.
Facebook Integration.

Been working on this for about 2 months. Let me know what you think. Its integrated with Facebook now. Made a ASP.Net Facebook integration package for unity to make this work.

Its still a bit buggy, some of the major bugs are:

-balls sometimes get stuck, go through walls.

Allot more to come, such as persistent items, that you can use in future games, craftable items that you can make for use in the game. PVP mode.

Thanks for taking a look,
Alex

Here are some screen shots :slight_smile:




From our Holiday release today for December 1st :smile:

Cool! That’s really awesome! So how did you hook it up to a server? I’ve been arguing with my cpu for weeks v.v*

Hi, Thanks :slight_smile:

For peer to server we used the various multi-player tutorials, unity’s and zero to her. For high-score persist data, we used MS SQL.

Also, here is a high-scores list outside the game:

http://socialplayworld.com/

Hey guys,

New update for Friday.

-New and improved difficulty settings. Only one ball per player regardless of difficulty setting. Ball speed increases and paddle size decreases with difficulty increase.

-Bug on lvl 9 fixed, you can now destroy all the blocks and pass it.

-Points are now indicated in a graphical means.

-Reset high-scores due to difficulty changes.

No Face book, but I will say the graphics do look good! Was hoping to play a web version or even download version of this.
I’m guessing in the screen shot the red ‘bat’ is the player. Do all players work together to win the level? Is this a TCP/IP connection type? Where you give the players your IP, and you as the host? Sorry for all the questions, I’m old school and love these ‘breakout’ games!

Hi Drillfoot,

Thanks for the interest. We are working on a non Facebook version to release for today. It will be in guest mode, so you wont be able to save a high-score with your name. We are also working on having Google Authenticated accounts, so that if you don’t have a Facebook login, you can login with your Google account.

Currently we have a free for all mode when playing multi-player. You can either work together, or against each other, different strategies result in different high scores. It mimics real life choices a bit better i think :slight_smile: We will have a PVP and Team Campaign mode coming soon.

This is made using the built in Unity networking, Server to Peer connection.

No worries, keep the questions coming :slight_smile:

I’m trying to play it, but when the unity player loads on the page it says that it failed to download data file. It shows the high scores below it fine, but no matter how many times I re-load it always has that error.

Hi, can you right click on the web-page, just a couple of pixels to the right of the web-player, then click “View Source”. Now at the bottom of the source is a line (around line 75) similar too:

if (typeof unityObject != “undefined”) {
unityObject.embedUnity(“unityPlayer”, “http://184.168.114.210/BallinOut/WebPlayer/WebPlayer.unity3d”, 745, 600); }

Can you confirm that the URL to the WebPlayer.unity3d file matches what I have there above?

Sorry for the inconvenience, we’re still BETA and ironing out small problems like this :).

Okay Guys, Here is our Guest Player Portal. You don’t need a FaceBook account to play. We don’t have a nice URL for it yet, but will get one soon :slight_smile:

http://184.168.114.210/ballinoutopenplay/index.aspx

It is loading now, but whenever I try to join or host a game, unity crashes. This happens both in Chrome and Firefox.

Thats very strange. Haven’t come across that happening yet :confused: Not too sure what to do about that since unity doesn’t give back any info on a web player crash. or does it?

Hey Guys,

Just did an update this weekend.

-All new Single Player campaign, try to unlock all the rounds and beat the campaign.

-Multiplayer challange mode, play a select amount of rounds to see who the champion is.

-User Interface updates. Still improving.

Please tell me what you guys think, feed back is much apreciated

I also just updated the guest mode portal, where you don’t need facebook to play.

http://socialplayworld.com/ballinoutopenplay/