Hello, I’m physicist and a C++ (and now C#) programmer, and I need to develop a didactical game for neural activation analysis in autism. I’ve to develop a game like Cyberball (https://cyberball.wikispaces.com/) but in 3D. I’m a newbie of 3D animation, but I’ve found a simple character in Autodesk Character Creator and I’ve made very robotic animation by hand, using Unity Animation utility. Now I’ve to solve the problem of the ball: during the fly, the trajectory is a simple parabola (easy to realize knowing starting point arrival point and max height), but how can I solve the animation of the ball during the arm+hand movements (I mean during the preparation to the launch and during catch)? Do you think that the ball could be a self-standing object or child of the player that throws (4 players totally) ?
Thanks in advance for any suggestion for this particular problem and in general, and if you are interested in this academic project, please feel free to contact me.
My email:
f.serpetti@gmail.com