Ballitis 3D Ball Puzzle game

Time for another update,

Gameplay video




More:
Levels video
Factory video
Website
Steam Greenlight page.
Facebook page

Wow this looks really good. Seems like there is a lot going on though, is there a tutorial level that walks you through a simple area to learn everything?

There is a tutorial level explaining how the game works and what the goal is (first in the levels video so I could use the voice :slight_smile: ).
I have also a help screen showing some info about the players current ball type and special ability he has equiped but that still needs work.
Finaly there is the slow learning curve, the player will not get more then one new ball and ability in a level.

Would change the name a little since it makes no sense. The suffix “itis” (least in my field) indicates inflammation. So I see it as the ball is inflamed :stuck_out_tongue:

Game looks good other than that, although seems a bit overwhelming. Some nicer lighting and it will look much more solid.

I like your work

That looks really nice. How long have you been working on it?

Yeah looks great. Seems like it would become more engaging as levels increase and abilities are better understood.

Perfect, reminds me of cuboid and hamsetrball on PS3, and the graphics looks sick!

U must ahve spent some time on this? u have a team or u soloing this? impressive nonetheless

WOW the project looks really cool, keep up the great work.

Desert area looks really good.

Been working on this for 3 years now (not fulltime).
I am alone, but hired a voice actor for the tutorial and a sound artist for the ball’s their movement sound.
The budget is gone tough and I still need music :slight_smile:
Its far done now, but I have a few multiplayer idea’s I hope to prototype soon.

Very, impressive my good man! I am keen for the next update! How did you do the level design?

I am using softimage xsi to create my meshes including the terrain, because Unity’s terrain was to expensive for my 4 year old laptop its gpu and I want laptop users to be able to play this al well so I do most of my testing on it.

Level creation it vary’s a bit depending the level:
The pitt level and the ice level were made when it was still a source engine game, but since I was so inexpirencied with programming somebody pointed me to unity :slight_smile:
I imported the “brushwork” into softimage and detailed it up.
When I bought the vertex painter tool on the asset store I was really happy with how I could make the mesh look so terrain like.

The other levels featuring terrain first had their terrain made with unity terrain,
on the unify wiki there is a neat script to export the terrain to a obj file.
I imported the terrain into softimage so I could use it to create buildings and stuff and make it match the terrain where needed.
Once I had the Vertex painter asset I also converted the terrain itself to meshes for performance on low end systems (my laptop).

And then there are what I call the modular levels.
I first made a straight section, unwrapped textured and normalmapped it. Once thats done I started bending it into slopes and curves and intersections. It is important that you have a grid size for this so everything matches up nicely.
Inside Unity I allign these sections up to create the level using the snap to vertex tool.
These levels require alot less production time then the other ones :slight_smile:

PS. The only reason I am using softimage is because thats the first 3D editor I leaned when working for the source engine (Softimage Mod Tool for Half-Life2)