I’m only seeing “Unity Ads Learn more” display for banner ads on iOS instead of an actual ad. I did have the override set to force test mode but I since disabled it. I also double checked the setting within the Editor to make sure Enable Test Mode is not checked. I’m located in the US.
This is how I’m initializing.
public bool testMode = false;
void Start()
{
Advertisement.Initialize(gameId, testMode);
StartCoroutine(ShowBannerWhenReady());
}
Any suggestions?