I followed the Integration guide for Unity and have test interstitial ads working both in the editor and on a real build on my Android phone. I also have banner ads working in the editor, but I can’t get them to work on my phone. Using Android Logcat, I got the output attached below.
Unity Ads initialization completes, but when I attempt to show the banner ad, it says “Banner Error: Banner placement null is not ready”. Does that mean there aren’t enough banner ads in the pool currently, or did I do something wrong?
The code I’m using to load/show the banner ad was taken straight from Unity’s guide and I’m using Unity 2020.3.15f2.
Any help is appreciated, thanks.
