Barrcuda 3.0.0 bulid GLES err

hello.
Everyone is developing well, but I don’t know why it’s just me.
Adding barrcuda and getting error when building in android environment.
What should I check?

Hi! Do you have any solutions on this? We run into the same issue and just found out that it might be on Unity’s side:

Hey, you should either use Vulcan or upgrade to Unity Sentis, where we have support for Pixel Shader, which should work with GLES.

Thanks for the fast reply! Somehow GLES20 keeps in the Android build even selecting Vulkan. Is there another way to disable and remove it from the project then the Player Settings?

We build a bridge for holistic tracking with Unity Barracuda which is almost ready. Do you have a procedure to upgrade to Unity Sentis and keep the work?

thank you very much!

The upgrade guide is here: Upgrade from Sentis 1.3 to Sentis 1.4 | Sentis | 1.4.0-pre.3
If you experience the issue again, you can report it via the bug reporter and we will take a deeper look into the issue.

Thank you! It seemed a small step to test the Barracuda tracking on Android before we upgrade to Sentis. We didn’t thought to disable GLES20 could such a deep thing but it seems going beyond several discussions…

same as
https://discussions.unity.com/t/913398

thank you a lot!