Base Character error

I am having trouble with my base character script it says that at the line 12 and 83 The type or namespace name `Skill’ could not be found.Im pretty shure thats a stupid error and im too dumb to see it. so please help me find my error smart unity people :slight_smile:

code here:

using UnityEngine;
using System.Collections;
using System;		//added to acces the enum class

public class BaseCharacter : MonoBehaviour {
	private string _name;
	private int _level;
	private uint _freeExp;
	
	private Attribute[] _primaryAttribute;
	private Vital[] _vital;
	private Skill[] _skill;
	
	public void Awake () {
		_name = string.Empty;
		_level = 0;
		_freeExp = 0;
		
		_primaryAttribut = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
		_vital = new Vital [Enum.GetValues(typeof(VitalName)).Length];
		_skill = new Skill [Enum.GetValues(typeof(VitalName)).Length];
		
		SetupPrimaryAttribute();
		SetupVitals();
		SetupSkills();
	}
	
	
	public string Name {
		get{ return _name;}
		set{name = value;}
	}
	
	public int Levvel {
		get{return _level;}
		set{_level = value;}
	}
	
	public uint FreeExp{
		get{return _freeExp;}
		set{_freeExp = value;}
	}
	
	public void AddExp (uint exp){
	 _freeExp += exp;
		
		CalculateLevel();
	}
	
	//take the avg of all the players skill and assign that as the player level
	public void CalculateLevel(){
		
	}
	
	private void SetupPrimaryAttribute() {
		for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++){
			_primaryAttribute[cnt] = new Attribute();
	}
	}
	
	private void SetupVitals(){
		for(int cnt = 0; cnt < _vital.Length; cnt++){
			_vital[cnt] = new Vital();
	}
	}
	
	private void SetupSkills(){
		for(int cnt = 0; cnt < _skill.Length; cnt++){
			_skill[cnt] = new Skill();
	}
	}
		
	public Attribute GetPrimaryAttribute(int index){
		return _primaryAttribute[index];
		
	}

				
	public Vital GetVital(int index){
		return _Vital[index];
	}

	public Skill GetSkill(int index){
		return _Skill[index];
	}

	private void SetupVitalMofifiers(){
		//healh
		GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .5f));
		
		//energy mana
		GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), 1));
		
		//mana
		GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1));
		}

	private void SetupSkillModifiers(){
		//melee Offence
		GetSkill((int)SkillName,Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might),33f));
		GetSkill((int)SkillName,Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness),33f));
		//melee Defence
		GetSkill((int)SkillName,Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
		GetSkill((int)SkillName,Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution),33f));
		//magic Offence
		GetSkill((int)SkillName,Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
		GetSkill((int)SkillName,Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.WillPower),33f));
		//Magic Defence
		GetSkill((int)SkillName,Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
		GetSkill((int)SkillName,Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower),33f));
		//Ranged Offence
		GetSkill((int)SkillName,Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
		GetSkill((int)SkillName,Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
		//Ranged Defence
		GetSkill((int)SkillName,Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
		GetSkill((int)SkillName,Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness),33f));

	}
	
	public void StatUpdate(){
		for(int cnt = 0; cnt < _vital.Length; cnt++)
			_vital[cnt].Update();
		for(int cnt = 0; cnt < _skill.Length; cnt++)
			_skill[cnt].Update();
	}
}

1 Answer

1

Yes, you are correct that you’ve no idea what you’re doing if you don’t understand that error message. It is saying that you haven’t defined the “Skill” type (looks like it is an enum). Or more likely, you didn’t copy it from wherever you also copied this code that you’re passing off as your own.