Greetings!
I’m interested in building a base management game, similar to the all popular Clash of Clans and Boom Beach. I’m not interested in carbon copying these games, only that my game will share some similarities.
– Build a long-term game that focuses on player retention
– Base management, building, planning, and upgrading
– Strategy elements for your base, and away
– Support the game long-term with large content updates
I feel that such a game may only work as a free-to-play (F2P) game. Though there are elements of free-to-play that I dislike. In Boom Beach–for example–you use diamonds to speed up development or to fill in when you don’t have the required resources. I understand that people don’t want to wait and may be inclined to pay for such diamonds, though I feel that ruins part of the game and game balance.
If you didn’t offer a premium currency to speed up building and upgrading within a free-to-play, would this clash with expectations and annoy players who’d normally pay to jump ahead?
Alas, a pay-to-play (P2P) model doesn’t seem to fit the game entirely. There are a number of components to my game that requires waiting. I don’t want to hamper the player’s fun, though the waiting makes logical sense, as the game is based around growing resources. I feel that in a pay-to-play model, players will dislike the idea of waiting, and complain that such game-play mechanics are too similar to F2P games.
Further, though, is I want to build the game in a way that I’ll update it over the long term. If I spend months building a new section to the game, I would like to be compensated for the work. If the game is P2P, the only way I can get extra compensation from players is to sell the content as an add-on. Being asked to buy game-content in a P2P game is a pet peeve of mine, though it can make sense sometimes. I would, however, rather just release the update for everyone to enjoy.
How would you build a long-term game that entices the most people to play, while making money without breaking the game? Would you choose P2P or F2P, and what specifically would you sell? For instance, sell the game and in-game expansion packs? Or, make the game free and sell timed expansion packs (Hearthstone)? Or implement diamonds? If so, why?
Thanks for your thoughts!