Hello,
I just want to know how does Unity process the Base Map Distance on the Terrain Editor. Let’s see the value is 1000, how does Unity translate it into the application game? I know that the details beyond 1000 meters would be less on the camera view, but how about the polygons of the height map? Is it only the texture that is being adjust? I hope anyone can give some detailed articles about this if possible.
Thanks a lot in advance.
The texture that is affected by the basemap distance is the heightmap texture. The idea is that Unity uses a lower resolution version of the heightmap for terrain areas that are far away. This results in fewer terrain polygons and greater efficiency.
Thanks for your response… But what about the height map itself? Base map distance modifies only the resolution of the texture of the height map but does it mean that the polygon of the height map still they same? I’m new to Unity and I’m just curious how things are done…