Hi,
I’m pretty new to Unity. I’m trying to damage a car in a little project. I’ve found a mesh deformation script here and it is working great but the main problem I have is that it keeps on deforming on each collision so you get a bunch of polygons on wheels.
At the moment I have a car set up with all it’s parts as rigidbodies and some joints for testing. Here’s a quick example. Now the problem with this setup is that the body wiggles on impact, like it’s rubber and also the fact that after the cube has fallen I can crash into it and it keeps deforming too much.
That is why I’ve got this question. Is it possible to have a base mesh gradually deform into a secondary mesh in result of several collisions and where could I start if this is even possible. The secondary mesh is then a sort of limit to the deformation.
Greets,
Speed