Hi there!
One of the issues I’ve had with unity is that it seems to me, the only way to do things is by scripting and dragging and dropping a Prefab of a GameObject with relevant scripts into a scene to do things you need it to do. However, I want to create a subset of scripts that run on any scene regardless of a GameObject with it being in the scene.
Can this be accomplished in any basic form with the C# scripting language? Or is there anyway to do it through C++ by a plugin. (I’ve never messed with that, but I do have the Pro version of Unity)
I’ve seen this here: Getting a script to run without attaching it to a GameObject - Questions & Answers - Unity Discussions
However, I didn’t see anything regarding the potential use of C++.
Any information would be greatly helpful. This is just the one thing that bothers me about Unity.