Based on my (C Sharp ) code, how would I add my explosion sound when i destroy the enemy?

// The speed to use when in “ramming” mode
[SerializeField] float RamSpeed = 5.0f;

	// The different IDs fo the AI states
	enum AIMode {Normal, Ramming, SteerTowards, Charge, Avoid };

	// The variable which holds the current AI state
	private AIMode CurrentAIState;

	// List of pickup TYPES to spawn
	[SerializeField]GameObject[] PickupTypes;

	// Holds the audio clip to play
	// when this object is spawned
	[SerializeField]AudioClip EnemyDestSfxClip;

	// The particle system to spawn when the 
	// projectile collides with something.
	[SerializeField]GameObject EnemyParticles;

	// The game object which spawned us.
	private ShipPlayerController PlayerShipCtrl;

	// Used to control how fast the game object moves
	[SerializeField] float MoveSpeed = 3.0f;

	// Instantiates a particle when something is hit.
	// Represents the "death of THIS game object, not
	// the desruction of what the projectile hit.
	void SpawnEnemyParticles()
	{
		Instantiate (EnemyParticles,
		             transform.position, transform.rotation);
	}


	// A customized version of the destroy function
	void StartDestroy(float timeDelay)
	{

		// Turn off drawing and colliding
		renderer.enabled = false;
		collider.enabled = false;
		// Start the destroy countdown
		Destroy (gameObject, timeDelay);

	}

Use this. Creates a new GameObject (which has no body, is only an audiosource) and you can freely destroy your enemies while retaining the 3D position of the sound (the Audio self-destructs on completion).

Add a Public AudioClip explode; then in your void StartDestroy function add explode.Play()