I have created some code to allow me to rotate a 2D cannon so that it looks up and down using the Z axis to rotate (x is my across and y is my up and down) using “w” and “s”. this code DID work but for some reason it has stop working. now only the “s” key works up until the cannon faces the other way then stops. any help with this would be great as it is driving me mad, here is my code in JavaScript:
var angle = 180;
function Update()
{
if (Input.GetKey("w"))
angle += Input.GetAxis("Vertical") * Time.deltaTime * 20;
if (Input.GetKey("s"))
angle -= Input.GetAxis("Vertical") * Time.deltaTime * -20;
transform.localRotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
never mind, i got it to work. i used this instead: function Update() { if (Input.GetKey("w")) transform.Rotate(Vector3.forward); if (Input.GetKey("s")) transform.Rotate(Vector3.back); } thanks for the .Rotate
– Zidax