Hey, I’m just getting started with Unity, and have a slight difficulty with the animation blending.
I have an idle and walk cycle imported from maya.
Both work perfectly indepently–
however when I use the simple blend script to transition between the two, my character simply freezes mid-walk, and the idle animation is almost additive, rather than returning to his relaxed-idle pose.
My best guess is that I just need to add more keyframes in maya (as in I didnt use more then one key for parts of the idle pose–and that unity needs animation to overwrite the position) Any ideas?
Brian K