Basic Collision Detection not working

Hello everyone!

I am currently learning the basics of Unity and I stumbled upon a problem which I don’t
quite understand and even less find answers to:

I want to learn the basic, easy collision of objects. The tutorial started with a cube that falls down on
anoither thick cube. And it doesn’t collide with it. The falling cube has a rigidbody-component, the ground cube
has a box collider. I also tried to equip the ground cube with a rigidbody but it doesn’t work either.
I tried out the basic onCollisionEnter/Stay/Exit with a Debug.Log but it also didn’t bring up a response in the console.

In the tutorial it “just works”. And I wonder where did I get it wrong?

Thanks in advance for your help!

this may sound like a silly question, but from the way you phrased it it was unclear. Does the falling cube also have a box collider? You only mention rigidbody in your post on it.