Alright, So I have a door that I’ve made in blender and I want the character to stop when it hits it, I.E not have the ability to pass through, I have a whole town and map set up that I’ve created in blender and I can walk through all of it. If I add box-colliders the objects just dissapear, I’ve also set them all to gameObjects. If anyone is going to direct me towards scripting I understand C# the most, although I can convert from javascript. I just want basic collision and I’m not understanding how to get it. I’m not looking for some high-grade physics, but not walking through houses/walls would be nice. Having a script for opening and unlocking doors is useless if you just pass through them.
EDIT: I’ve set mesh coliders and rigidbodies, but still nothing. I just walk straight through.