So, I’m having trouble implementing Triggered Collisions using the documentation on Collisions Rigidbodies. To solve this I’m thinking of making two boxes and colliding them in someway. If I can get them to trigger a function call, then I should be able to figure out my problem. What components/options do two boxes need in order for a collision to trigger a function call when they hit each other? Also, what is that function and how should I move them in order to detect the collision?
I get that this seems straightforward, but I’ve tried what the API suggests in virtually every configuration of kinematic/trigger/static/etc and gotten nothing. Thank you for any help