Basic GameObject.Find script

I’ve been over this a million times and can’t figure out why it’s returning null…

function OnTriggerEnter (other : Collider) {
var player = GameObject.Find("Player");

var test = player.GetComponent(tag);

	Debug.Log (test);

As WillTATL said in the comments, the code you’re looking for is:

var test = player.tag;

Tags are members of the gameObject they belong to, rather than a distinct component.