Good Day,
First Off, Here is the code I am having trouble with:
using System.Collections;
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
public class Pause : MonoBehaviour
{
public Transform canvas;
public GameObject Player;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (canvas.gameObject.activeInHierarchy == false)
{
canvas.gameObject.SetActive(true);
Time.timeScale = 0;
Player.gameObject.SetActive(false);
Cursor.visible = true;
}
else
{
canvas.gameObject.SetActive(false);
Time.timeScale = 1;
Player.gameObject.SetActive(true);
Cursor.visible = false;
}
}
}
}
The Problem I am Facing is that whenever I open the in game menu There appears to be a shadow effect (Ghosting) on my character while moving.
Is the a way to “freeze” all my character inputs Instead of needing to deactivate and reactivate, as it seems to be giving me troubles?
Kind Regards