Basic physics interaction

I do the following:

  1. create two objects: sphere and box
  2. sphere is positioned just above the box
  3. give them both PhysicsBody and PhysicsShape
  4. PhysicsBody on the box is static, and on the sphere it’s dynamic
  5. Press play

Sphere falls right through the box… there doesn’t seem to be any interaction.

What am I missing here? :slight_smile:

Also - followup… if I’ve added both “Unity Physics” and “Havok Physics” to the package manager, am I supposed to do something else to say if it’s using Havok or not?

Did you add the ‘Convert to entity’ script in Editor?

Ah… I think I did for the Sphere but not the Box… thanks!

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