I do the following:
- create two objects: sphere and box
- sphere is positioned just above the box
- give them both PhysicsBody and PhysicsShape
- PhysicsBody on the box is static, and on the sphere it’s dynamic
- Press play
Sphere falls right through the box… there doesn’t seem to be any interaction.
What am I missing here? ![]()
Also - followup… if I’ve added both “Unity Physics” and “Havok Physics” to the package manager, am I supposed to do something else to say if it’s using Havok or not?