Basic physics question


I have a ball and a cube.
The cube is sitting in the air and I want the ball to bounce on it, but the cube should stay there.

For the ball I have a RigidBody and a CapsuleCollider, the the cube I use also has a RigidBody and a BoxCollider (Gravity unchecked)

But both of them are falling down

On your cube, check the ‘Is Kinematic’ option. You could also get rid of the rigidbody component on the cube.