basic problems with a standalone Windows build

I’m working on a very simple 2D project. For now it consists of a background texture on a 2D “cube” and a GUIText object. A mouse click displays the click coordinates in the GUIText object. When I run it in the editor, it works fine. When I run it as a Windows standalone project, nothing works. It looks like mouse clicks don’t get handled, and Update Awake are never called.

Similarly, I’ve implemented a splash screen which uses a fade from my Splash scene to my Game scene. Again, this works fine in the editor, but not at all as a Windows standalone build.

Is there something basic I’m overlooking or are there major problems with Unity in Windows?

I’m using Unity 2.6.1.

Thanks in advance,

Brian

I forgot to mention that GUI.Label also works fine in the editor but not in standalone. Maybe I’m missing a basic build setting?

– Brian

Here’s a clue-

I was getting a warning - not an error - about a duplicate definition in CombineChildren.cs, which was part of the standard assets import. I created a new project without importing any assets and now the Windows exe works.

– Brian