I am trying to make a 2D rotation animation with Unity’s built-in animation editor. But problem is, when I try to make some little Z axis changes, It goes insane! I tried using Quaternion, Local Euler Angles, Auto Clamp and all.
I found out that when I rotate my character, rotation is not what I set. Instead Unity automaticly generates random numbers. For example, I input “-17” on Z asix. After I input that, Unity makes it “-20540,57” on the Z axis.
I would really love to share a video with you, but I can’t upload any and the GIF’s can be only 500kb, which I can’t really compress my 20 seconds long video.
I am really bored with all that pointless problems of Unity’s. I hope someone has answer for this. Thanks.
Edit: Here is the video about the problem I’m having right now.