I’d like to reference the GUITexture attached to my scene. I’ve noticed there’s a guiElement and guiText property to the Component and GameObject classes, but can’t figure out how to directly call the “guiTexture.” Could anyone put me to rights?
guiElement.color = Color.red;
Hmmm…
‘color’ is not a member of ‘UnityEngine.GUIElement’
?
This is probably not the best way, but I was finally able to reference the texture like this:
private var guiTexture;
guiTexture = GetComponent(GUITexture);
guiTexture.color = Color.red;
instead of guiElement.color try GUIElement.color
sounds like you just got lost in the case sensitve stuff. if GUITexture is a complete component, that would be your problem.