Basic Text UI Scripting

I apologize in advance, but I can’t seem to get on the right track or find a good script. I’m still new to code.

I need to display a BPM (tempo) value. It is changed with a slider. The BPM is attached to this script, which spins a radar at the speed of the BPM (interpreted as an RPM if you will.)

I have a text UI object in my Canvas called ‘DisplayBPM.’ Here’s the RadarScript that references it(?)
How do I wire the float “BPM” to my “DisplayBPM” UI Text?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class radarScript : MonoBehaviour {

// holds the BPM display value, for use with the slider UI

public float BPM = 10f;
public UnityEngine.UI.Text displayBPM;



public void Slider_Change(float newValue)
{

}

// Update is called once per frame
void Update () 

{
	transform.Rotate (Vector3.back, ( BPM / 240 * 360 * Time.deltaTime));

}

public void AdjustSpeed(float newSpeed)
{
	BPM = newSpeed; 

}

}

If you are calling that AdjustSpeed method from your slider’s OnValueChanged, you can probably just add a line like this:

 public void AdjustSpeed(float newSpeed)
 {
     BPM = newSpeed; 
     displayBPM.text = BPM.ToString();
 }

Yes! So simple, yet so important for me. Thank you Ahndrakhul!