Hello everyone,
I am new to Unity but not to game development - I have significant experience in gameplay and AI programming but almost zero in graphics development (or anything related to the aesthetic visuals of a game). I am interested in using Unity to build a couple of prototypes for games that I’m interested in developing, and could really use everyone’s direction in how to approach the aesthetic aspects of development.
To start, I’m interested in making a simple room, with four walls, a ceiling, a floor, and a ceiling light providing the illumination. If the light is turned off (the logistics of doing that in the game I can handle) then the room should be almost completely dark. One caveat is that I’m not interested in utilizing any 3D modelling programs as of yet, and so all the geometry for the room must be created in Unity3D itself. I know that’s not a standard approach, but unless it’s impossible to do it this way, it’s how I’d like to start.
The source scene I’m using as inspiration for this can be found here:
Now I have no need for any props, pillars, or extra textures other than for the walls/ceiling/floor themselves (which I’m sure I can find on a free texture site such as TextureKing [ex: http://tinyurl.com/3zdhvbq]). The main focus is simply on the walls/ceiling/floor and the light. The properties of the light in that video seem fine for what I’m looking for, except that it would be stationary and on the ceiling. Shadows would be nice, cast by the cylinder I’m using for my “player”, but I’m unsure if that’s possible using the free version of Unity.
Now, I know absolutely nothing about texturing, shaders, and lighting, so I’m guessing that most of the knowledge for how to do this will come under those three subjects.
Assuming this is possible, I’m not asking anyone to tell me step-by-step how to do it, I am simply looking for someone to give me an overview (or link to a tutorial) for the techniques themselves that must be employed to achieve this basic scene. For example, I’d imagine this could be broken down into the following two stages:
- Texturing a wall that was created in Unity
- Adding a ceiling light to that scene
But I could be mistaken in assuming it’s that straightforward. Nevertheless, any direction that can be offered would be greatly appreciated.
Many thanks,
Will