Basics of Networking (67303)

What are the basic functions of networking? and the most common ones that are used mostly? With these functions is it possible to make MultiPlayer

MP programming is very difficult indeed. Unity's system is as easy as it could possibly be, but generally the whole art of MP programming is very difficult. Search on many questions on here, example [games-with-multiple-maps.html][1] [1]: http://answers.unity3d.com/questions/326626/games-with-multiple-maps.html

Actually it isnt - i dont know for you. But using Network.Connect and Initialize with MasterServet.RegisterHost i should be fine

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Take a look at this, it may help you get started -