Perhaps this is carry over from 3D, but I am generally pretty green when it comes to Unity specifics. How does one take a sprite sheet of an animation and make that play as a looping animation in Unity 4.3?
I am generally having problems googling for these things because 1) the release is a day old, and 2) there is a LOT of Unity 2D stuff that was done using various kits and hacks with previous versions that I don’t want to use here.
Yes, I downloaded it and explored. I see the animations and animation controllers, but can’t make sense of how I go from zero to a working animated sprite in my own project.
I’ll be doing a series of video tutorials for the new 2D features but I just wanted to let you know that I’m going to base the first one on this exactly.