Basics of sprite sheet-based animation

Hi all,

Perhaps this is carry over from 3D, but I am generally pretty green when it comes to Unity specifics. How does one take a sprite sheet of an animation and make that play as a looping animation in Unity 4.3?

I am generally having problems googling for these things because 1) the release is a day old, and 2) there is a LOT of Unity 2D stuff that was done using various kits and hacks with previous versions that I don’t want to use here.

Thanks! :slight_smile:

Try this, almost everything what you want is provided.

Yes, I downloaded it and explored. I see the animations and animation controllers, but can’t make sense of how I go from zero to a working animated sprite in my own project. :frowning:

This guy explains it somewhere in the first 30 or so minutes of the video, its quite long but its helpful.

http://www.youtube.com/watch?v=_qS7DD5Tz_A

This looks promising. Thanks for the link :slight_smile:

I’ll be doing a series of video tutorials for the new 2D features but I just wanted to let you know that I’m going to base the first one on this exactly.

Can u give me a link to where i can find tutorials in the future when u make them ?