Batch breaking from UI with same texture and material?

I’m making UI for an Android game that has 7 image objects batched in one. I don’t understand how the 7 objects are in one batch and the batch still breaks. I’m using the Unity UI Profiler and there it shows me that my batches are breaking because of ‘different textures’. I don’t know what this means at this point because all of my sprites are in a sprite atlas and all objects are using the same material. I can’t seem to find anything about this on the internet for the life of me!

Any ideas?..

[UPDATE]

Found this small article that explained everything: UI Batching in Unity 2018.1 – Stefan Loser
It helped me understand exactly what has going on in my case. :slight_smile:

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