Thanks to the great advice of dreamora, I’ve discovered that using pvrtextool when compressing to pvr will result in much better image quality, then you can just drop the resulting .pvr files straight into unity. If you didn’t know about this, definanetly something to check out: http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp
The overall image quality is better and best of all you dont get that funky ‘fringe’ on the edges of your image.
I’m now trying to figure out an easy way to make use of this tool in my workflow. The pvrtextool comes with a mac command line utility. So I figure make a batch file to use this utility. But I am admittedly new to macs and am having trouble figuring this out. On PC I would make it so you drag a .png on a .bat file and it would spit out a .pvr in the same directory. I am having trouble figuring that out on mac, I’ve searched google quite a bit but I cant figure this out. Here is the command I need:
./PVRTexTool -fOGLPVRTC4 -q5 -pvrtciterations8 -iTextureName
How do I use that line to create the mac equivalent of a bat file that I can drag a .png in order to fill in ‘TextureName’
Or even better, how could I set it up so I could drag an entire folder, or in the least, a multiple selection of png’s onto it?