Batch Mode stuck on I2CPP when build Android and iOS binary

Hi everyone,
Currently we build iOS and Android build via Unity batch mode. And we build it on Macos with chip Arm but we have to using Unity intel version due to some dll which running on x64 architecture.
we got an issue with binary build when enable ll2cpp on both android and ios. The build is stuck and only print
[BUSY 1641s] IL2CPP_CodeGen client/Library/Bee/artifacts/il2cpp_conv_zjqf.traceevents
.
[BUSY 1651s] IL2CPP_CodeGen client/Library/Bee/artifacts/il2cpp_conv_zjqf.traceevents
.
[BUSY 1661s] IL2CPP_CodeGen client/Library/Bee/artifacts/il2cpp_conv_zjqf.traceevents
.
[BUSY 1671s] IL2CPP_CodeGen client/Library/Bee/artifacts/il2cpp_conv_zjqf.traceevents
.
[BUSY 1681s] IL2CPP_CodeGen client/Library/Bee/artifacts/il2cpp_conv_zjqf.traceevents
.
[BUSY 1691s] IL2CPP_CodeGen client/Library/Bee/artifacts/il2cpp_conv_zjqf.traceevents

does any one have this issue and how to resolve this