Batch PBR Map job failed (Normal): Failed to download because HTTP/1.1 502 Bad Gateway

Hello, I created a texture using the ‘mossy grass paving stones, realistic’ prompt with Muse Texture 4.1 and then upscaled it. When I tried to convert this texture to PBR, I encountered the following error code. The version of Unity I am using is 2022.3.10f1. I thought it might be relevant to mention that my graphics card is an RTX 3060 and I have 32 GB of RAM.

Note: I succeeded in converting it to PBR on my third attempt.

Batch PBR Map job failed (Normal): Failed to download because HTTP/1.1 502 Bad Gateway

body { font-family: Arial; margin-left: 40px; }
    img {
        border: 0 none;
    }

    #content {
        margin-left: auto;
        margin-right: auto
    }

    #message h2 {
        font-size: 20px;
        font-weight: normal;
        color: #000000;
        margin: 34px 0px 0px 0px
    }

    #message p {
        font-size: 13px;
        color: #000000;
        margin: 7px 0px 0px0px
    }

    #errorref {
        font-size: 11px;
        color: #737373;
        margin-top: 41px
    }
</style>
<title>Service unavailable</title>

Our services aren't available right now

We're working to restore all services as soon as possible. Please check back soon.

20231027T130204Z-snaq1gf3m15df7815zxu9ytn1000000005a0000000013g98
Failed to download because HTTP/1.1 502 Bad Gateway body { font-family: Arial; margin-left: 40px; }
    img {
        border: 0 none;
    }

    #content {
        margin-left: auto;
        margin-right: auto
    }

    #message h2 {
        font-size: 20px;
        font-weight: normal;
        color: #000000;
        margin: 34px 0px 0px 0px
    }

    #message p {
        font-size: 13px;
        color: #000000;
        margin: 7px 0px 0px0px
    }

    #errorref {
        font-size: 11px;
        color: #737373;
        margin-top: 41px
    }
</style>
<title>Service unavailable</title>

Our services aren't available right now

We're working to restore all services as soon as possible. Please check back soon.

20231027T130204Z-snaq1gf3m15df7815zxu9ytn1000000005a0000000013g98
(Source GUID: 'd015ed39-f249-414c-8cef-ec2745181cd4') UnityEngine.Debug:LogError (object) Unity.Muse.Texture.PbrMapGeneratorJob:OnBatchPBRMapGenerationCompleted (Unity.Muse.Texture.CreateBatchPbrMapJob) (at ./Library/PackageCache/com.unity.muse.texture@0.4.1/Runtime/Pbr/PbrGeneration/PbrMapGeneratorJob.cs:184) Unity.Muse.Texture.CreateBatchPbrMapJob:OnPbrMapGenerationDone (Unity.Muse.Common.BatchPBRResponse,string) (at ./Library/PackageCache/com.unity.muse.texture@0.4.1/Runtime/Pbr/PbrGeneration/CreateBatchPbrMapJob.cs:129) Unity.Muse.Texture.MuseTextureBackend/<>c__DisplayClass6_0:g__HandleRequest|0 (object,string) (at ./Library/PackageCache/com.unity.muse.texture@0.4.1/Runtime/Backend/MuseTextureBackend.cs:106) Unity.Muse.Common.GenerativeAIBackend/<>c__DisplayClass30_0:g__PollForRequestCompletion|0 () (at ./Library/PackageCache/com.unity.muse.common@0.4.1/Runtime/Backend/GenerativeAIBackend.cs:359) Unity.GenerativeAI.Editor.EditorCloudContext/<>c__DisplayClass4_0:b__0 () (at ./Library/PackageCache/com.unity.muse.common@0.4.1/Editor/EditorCloudContext.cs:24) UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

is this still a problem? will talk to the backend group!

I experienced this issue 2-3 times while trying to convert the same texture to PBR. However, I haven’t encountered this problem again since then.