I will be making a maya scene into unity3d.
Later found to have the x direction 270 degrees of rotation. And then I will return to a freeze on all objects to maya.
Switch to unity3d, as are all the objects in the picture as a. I am in one of the 270 will be revised to 0, there is no one-time all objects of 270 to 0 to amend the method?
the simplest is a small editor script, which opens a dialog where you can set offset, scale and rotation and that will apply that to the whole current selection one by one for example