BatchDrawCommand error

A BatchDrawCommand is using a pass from the shader “Shader Graphs/SkinLit” that is not SRP Batcher compatible. Reason: “UnityPerMaterial CBuffer inconsistent size inside a SubShader” ()

This error has occurred since 2022.2.3. Occurs when a computeDeformation node is used in Shader Graph.
Do you know how to solve it?

There are a couple of threads in the Entity Graphics sub forum about this: e.g. see this response . Will be fixed in 2022.2.5.

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