BatchDrawCommandIndirect draw calls, indexed?

Having trouble understanding BatchDrawCommandIndirect from docs alone.

Arguments are of IndirectDrawArgs type, which implies it would result in similar draw calls as Graphics.RenderPrimitivesIndirect, in which neither vertex nor index buffers are bound?

However, BatchDrawCommandIndirect does have meshID field, which would imply at least a vertex buffer being bound? If not, what is meshID used for? Is the draw call indexed? If that’s the case, is IndirectDrawArgs.vertexCountPerInstance used as a number of indices?

Ah, seems like the documentation is wrong, and it’s actually IndirectDrawIndexedArgs?

At least it seems to be used that way in GPUResident drawer: