Hey guys, I have a few questions, if anyone has already had the experience.
We have 20 cups on a scene unity. At first, the cups consisted of
Inner, Outer, and Liquid-- each was a seperate mesh (3 meshes, 3 materials).
After returning to the project with new knowledge, I quickly found out why this was so bad. We also updated the surroundings, which also consisted of about, 6-7 objects, which I also fixed into 1 object.
We were getting about 90 draw calls, at first, and we got it reduced to about 8 drawcalls, with 40 draws batched.
My question is this:
The cups now are built like this:
Cup Wall, Liquid (2 meshes, 2 materials)
I have insisted that structuring the cups as follows will work better:
Cup (1 mesh, 1 material).
He insists that the batching will kick and and not affect the speed of the game; However, my argument is that the 2 Mesh 2 Material object takes 2 draw calls 40 batched, while my version of the cup takes 1 draw call, 20 batched.
What are your thoughts and opinions?