I got this character with 2 ball of fires in both hands.
the fire was made with particle system with one blue fire texture.
the rest of the character was made in 1 texture.
this total character cost 6 drawcalls.
this is just too expensive for one character purely because it can’t be batched into 1 drawcall.
I can make the 2 textures into 1 texture and use the same material. but the particle system just won’t get along with sprites.
is there some way that i can use the particle system to shoot sprites exactly like the character sprites with
a sprite component?
so they can be batched into one drawcall?
if can be done, it will be great help!!
